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Linux Cubed Series 8: LINUX Games
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crossfir.92
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crossfire-0.92.5
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formulae
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1996-07-24
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#
# Herein lie the formulae for alchemical products.
#
# The code is designed so that any fancy combination
# of objects may be combined to comprise a formula. Because
# the code only requests that the 'names' (see def below)
# of cauldron ingredients match those listed in the formula
# you can use *anything* found in the game as a possible
# ingredient. Legal names include both obj->name and a
# title field, if it exists. Therefore, it *is* legal to use
# an artifact like "cloak of protection" as an ingredient.
#
# Definitions of fields:
#
# "Object" This is the title of the formula. In
# conjunction with a value in "arch" these
# are used to lookup artifacts from the
# artifacts file (ie. <arch> of <title>).
# If you want to just create the arch w/o
# making it an artifact, designate the
# object field as "NONE".
#
# "chance" is how likely a formula is to appear in
# an alchemical grimore. Chance of 0 indicates
# the formula never appears.
#
# "arch" indicates the possible archetype that may
# be used to generate the item.
#
# "ingred" is a comma delimited list of ingredients
# that are needed to create the item. Each
# alchemical formula *should* be unique! but
# note that this is not required. Values of
# ingredients must be the object names. Prepend
# an integer value to denote the number of that
# ingredient ("1" is not needed for single
# ingredients). Note that the ordering of the
# ingredients is *not* important.
#
# "trans" defaults to '0' and is not explicitly needed.
# If you define it to any value (ie '1') then
# one of the ingredients will be used as the base
# arch for the product. Obviously, the ingredient
# so used *must* have the same archetype as the
# product so don't be a fool and leave out a
# common archetype ingredient!! See bolt of Dragon
# slaying for an example of a transmution formula.
#
# IMPORTANT NOTE ---->
# It is not enough to construct ad-hoc lists of
# ingredients to make a formula. Playbalance will
# be adversely effected if you make a formula for
# a powerfull artifact (potion of stat raising, for
# example) that is common, and/or easy to assemble
# the ingredients, and/or has few ingredients. Thus,
# here are some general guidelines for making formulae:
#
# 1) no fewer than 2 ingredients
# 2) at least one ingredient needs to be found
# in the dungeon, or is rarely appearing in shop.
# 3) more ingredients for more powerfull stuff.
# 4) more 'expensive' ingredients for more powerfull
# stuff. 'expensive' here means its harder to get,
# more costly to buy, rarer to find.
#
# YET ANOTHER IMPORTANT NOTE ---->
# Its *strongly* recommended that you *test* making your
# new formula!! Make sure all the ingredients actually
# exist as you have named them!!
#
# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
# F O R M U L A E B E G I N
# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
#
# --------------
# Basic formulae - these formulae make some of the most often used
# ingredients.
# --------------
#
# true lead
Object NONE
arch true_lead
chance 5
ingred lead,pile of philosophical salt,bottle of philosophical oil,pile of philosophical sulphur,pile of philosophical phosphorus
#
# fixed mercury
Object NONE
arch fix_mercury
chance 5
ingred mercury,pile of philosophical salt,bottle of philosophical oil,pile of philosophical sulphur,pile of philosophical phosphorus
#
# mercury
Object NONE
arch mercury
chance 10
ingred 3 pile of cinnabar
#
# philosophical salt
Object NONE
arch phil_salt
chance 10
ingred 7 pile of salt
#
# philosophical sulphur
Object NONE
arch phil_sulphur
chance 10
ingred 7 pile of sulphur
#
# philosophical phosphorus
Object NONE
arch phil_phosphorus
chance 10
ingred 7 pile of phosphorus
#
# philosophical oil
Object NONE
arch phil_oil
chance 9
ingred 7 bottle of mineral oil
#
# water of the wise
Object the wise
arch water
chance 30
ingred 7 water
#
# water of diamond
Object diamond
arch water
chance 30
ingred water of the wise,3 diamond
#
# water of ruby
Object ruby
arch water
chance 35
ingred 3 ruby,water of the wise
#
# water of sapphire
Object sapphire
arch water
chance 40
ingred 3 sapphire,water of the wise
#
# water of emerald
Object emerald
arch water
chance 40
ingred 3 emerald,water of the wise
#
#
# --------------
# Potions -- incl. balms, figurines, and dusts
# --------------
#
# -- Balms of protection. Since balm is rubbed on, I made only
# protections vs. things that 'physically' must touch you.
# Other protections are in potions.
#
# -- balms of protection --
#
# -- fire prot.
Object asbestos
arch balm_generic
chance 25
ingred 3 dragon scale,water of the wise
#
# -- cold prot.
Object warmth
arch balm_generic
chance 25
ingred chinese dragon's steak,water of the wise,icecube
#
# -- elect prot.
Object insulation
arch balm_generic
chance 25
ingred electric dragon's steak,water of the wise,2 key
#
# -- phys. prot.
Object ethrealness
arch balm_generic
chance 28
ingred 3 ghost's ectoplasm,water of emerald
#
# -- misc. balms --
#
# -- word of recall
Object traveling
arch balm_generic
chance 2
ingred faerie dragon's wing,3 xan's wing,3 pixie's wings,3 water of sapphire
#
# -- invisible
Object transparency
arch balm_generic
chance 8
ingred ghost's ectoplasm,water of emerald,3 onion
#
# -- invisible to undead
Object invisible to undead
arch balm_generic
chance 15
ingred zombie's corpse,graveyard dirt
#
# -- minor heal
Object first aid
arch balm_generic
chance 27
ingred water of the wise,mandrake root
#
# -- levitation
Object flying
arch balm_generic
chance 20
ingred 2 giant bat's wing,water of the wise
#
# -- serpent to snake (you rub it on your staff!)
# currently buggy. lets comment it out
# Object serpent
# arch balm_generic
# chance 12
# ingred snake's skin,bottle of philosophical oil
#
# Figurines -- these devices should only summon 'golems'; never any
# other effects.
#
# -- summon golem
Object clay
arch figurine_generic
chance 8
ingred 3 graveyard dirt,water of the wise
#
# -- summon air elem
Object whirlwind
arch figurine_generic
chance 7
ingred air para-elemental's residue,7 pile of gypsum,bottle of philosophical oil
#
# -- summon earth elem
Object stone
arch figurine_generic
chance 5
ingred earth para-elemental's residue,7 pile of pyrite,bottle of philosophical oil
#
# -- summon water elem
Object a great wave
arch figurine_generic
chance 4
ingred water para-elemental's residue,7 water,bottle of philosophical oil
#
# -- summon fire elem
Object a flame
arch figurine_generic
chance 3
ingred fire para-elemental's residue,7 pile of sulphur,bottle of philosophical oil
#
# -- mystic fist
Object a clinched hand
arch figurine_generic
chance 1
ingred figurine of clay,hill giant's hand,bottle of philosophical oil
#
# Dusts -- these either allow 360 deg 'attacks' or effect some kind of
# detection.
#
# -- dusts w/ 360 effect --
#
# -- paralyze
Object stasis
arch dust_generic
chance 15
ingred mountain stone,goblin's liver
#
# -- mass confusion
Object madness
arch dust_generic
chance 15
ingred madman's corpse,2 water of the wise
#
# -- burning hands
Object ignition
arch dust_generic
chance 19
ingred water of diamond,pile of salt,pile of phosphorus,pile of sulphur
#
# -- hellfire
Object conflagration
arch dust_generic
chance 5
ingred water of diamond,pile of philosophical salt,pile of philosophical phosphorus,pile of philosophical sulphur
#
# -- counterspell
Object countermagic
arch dust_generic
chance 23
ingred lead,lead,pile of philosophical phosphorus
#
# -- icestorm
Object frost
arch dust_generic
chance 18
ingred icecube,icecube,icecube,water of the diamond
#
# -- shockwave
Object concussion
arch dust_generic
chance 8
ingred dust of conflagration,dust of ignition
#
# -- fear
Object fright
arch dust_generic
chance 16
ingred orc's heart,water of the wise
#
# -- turn undead
Object repelling undead
arch dust_generic
chance 11
ingred pile of salt,graveyard dirt
#
# -- face of death -- this is potent stuff!!
# unfortuneately its currently buggy :<
#Object Necrocritis
#arch dust_generic
#chance 0
#ingred 3 graveyard dirt,vampire's heart,zombie corpse,lich dust
#
# -- dusts of detection --
#
# -- magic mapping
Object clairvoyance
arch dust_generic
chance 14
ingred 2 beholdereye,water of sapphire
#
# -- show invisible
Object Ibn Gahzi
arch dust_generic
chance 3
ingred 3 pile of gypsum,dread's eye,water of emerald
#
# -- detect magic
Object show enchantment
arch dust_generic
chance 38
ingred pixie dust,pile of pyrite
#
# -- dark vision
Object night vision
arch dust_generic
chance 17
ingred beholdereye,3 carrots,water of the wise
#
# -- xray
Object piercing vision
arch dust_generic
chance 11
ingred water of sapphire,7 carrots
#
# -- faery fire
Object clinging glow
arch dust_generic
chance 21
ingred pile of pyrite,3 pixie dust,water of the wise
#
# -- fog, ok, ok. Not a detection spell. Not 360. But where else
# to put it? And after all the work I put in this game,
# can't I name an artifact after a favorite character? :)
# -- b.t.
Object Biren's mist
arch dust_generic
chance 6
ingred water of the wise,icecube,booze
#
# Potions -- these give 'non-contact' protections, have
# attack effects on the 'drinker' (or one it is
# thrown at ;), give immunities, give cures and
# have the more powerfull misc. effects.
#
# -- stat enchancing potions. (temporary, allowing players to make
# permantent stat raising items is a playbalance no no I think).
#
# -- strength spell
Object strength
arch potion_generic
chance 18
ingred 3 water of the wise,ogre's arm,pile of philosophical salt
#
# -- dex spell
Object quickness
arch potion_generic
chance 18
ingred 3 water of the wise,raas's icor,pile of philosophical salt
#
# -- con spell
Object health
arch potion_generic
chance 17
ingred 3 water of the wise,small troll's liver,pile of philosophical salt
#
# -- cha spell (gets rid of wrinkles, better as balm! :)
Object beauty
arch balm_generic
chance 5
ingred woman's head,3 mint sprig,water of the wise
#
# -- heroism
Object NONE
arch potion_heroism
chance 11
ingred orge's heart,3 water of the wise,pile of philosophical salt,pirate's heart
#
# -- immunity potions, these are separate archs each already --
# Note the 0 chance--these formulae are quest items.
#
# -- fire immune
Object NONE
arch potion_cold
chance 1
ingred fire para-elemental's residue,3 balm of asbestos,dragon's steak,7 water of ruby
#
# -- cold immune
Object NONE
arch potion_fire
chance 1
ingred ice para-elemental's residue,3 balm of warmth,chinese dragon's steak,7 water of ruby
#
# -- guess what this is....
Object NONE
arch potion_invulnerability
chance 0
ingred potion of cold resistance,potion of fire resistance,potion of ethreality,potion of magic immunity,bottle of philosophical oil
#
# -- protection/immunity potions for potion_gen
#
# -- physical immunity (very powerful)
Object ethreality
arch potion_generic
chance 0
ingred spectre's ectoplasm,demon's head,7 water of ruby,7 balm of ethrealness
# -- magic immunity (very powerful)
Object magic immunity
arch potion_generic
chance 0
ingred block of true lead,demon's icor,7 water of diamond,7 potion of resist magic
#
# -- electric immunity (very powerful)
Object shock immunity
arch potion_generic
chance 0
ingred lightning para-elemental's residue,block of fixed mercury,titan's head,7 water of ruby
#
# -- prot from magic
Object resist magic
arch potion_generic
chance 25
ingred water of ruby,beholder's tongue,mandrake root
#
# -- prot from confusion
Object resist confusion
arch potion_generic
chance 22
ingred madman's head,beholdereye,water of ruby
#
# -- prot from draining
Object resist draining
arch potion_generic
chance 21
ingred wight's corpse,water of ruby,graveyard dirt
#
# -- prot from paralysis
Object resist paralysis
arch potion_generic
chance 24
ingred mercury,water of ruby,cunning gnome's corpse
#
# -- prot from slow
Object resist slow
arch potion_generic
chance 24
ingred water of ruby,2 xan's wing
#
# -- prot from poison
Object resist poison
arch potion_generic
chance 20
ingred scorpion's stinger,water of ruby,clover
#
# -- curative potions
#
# -- cure blindness
Object cure vision
arch potion_generic
chance 15
ingred man's eye,carrots,balm of first aid
#
# -- cure poison
Object cure sickness
arch potion_generic
chance 16
ingred snake's skin,apple,balm of first aid
#
# -- cure confusion
Object cure madness
arch potion_generic
chance 17
ingred madman's hand,apple,balm of first aid
#
# -- potions casting other magic, dedicated archs first, then potion_gen
#
# -- sp regen. Recipe #1
Object NONE
arch potion_magic
chance 0
ingred 3 potion of mystic power,block of fixed mercury,water of diamond
#
# -- sp regen. Recipe #2
Object NONE
arch potion_magic
chance 0
ingred potion of mystic power,mushroom of Magic,water of diamond
#
# -- restoration
Object NONE
arch potion_restoration
chance 7
ingred unicorn horn,3 booze
#
# -- healing recipe #1
Object NONE
arch potion_heal
chance 4
ingred potion of restoration,mushroom of Healing,red rose
#
# -- healing recipe #2
Object NONE
arch potion_heal
chance 2
ingred unicorn horn,3 balm of first aid,3 red rose
#
# -- regeneration
Object recuperation
arch potion_generic
chance 9
ingred troll's liver,water of the wise,3 booze
#
# -- haste
Object speed
arch potion_generic
chance 1
ingred pixie's wings,raas's icor,water of diamond
#
# -- transfer
Object mystic power
arch potion_generic
chance 8
ingred 3 water of diamond,sphinx's head,clover
#
# -- perceive self
Object self knowledge
arch potion_generic
chance 20
ingred sage's head,water of the wise
#
# -- attack potions. Drinker/target is effected adversely
#
# -- sm. lightning
Object electric shock
arch potion_generic
chance 4
ingred lightning para-elemental's residue,water of diamond
#
# -- firebolt
Object fire
arch potion_generic
chance 4
ingred fire para-elemental's residue,water of ruby
#
# -- frostbolt
Object freezing
arch potion_generic
chance 4
ingred ice para-elemental's residue,water of sapphire
#
# -- sunbolt
Object sunfire
arch potion_generic
chance 4
ingred lava para-elemental's residue,water of diamond
#
# -- comet
Object black fire
arch potion_generic
chance 2
ingred potion of fire,potion of sunfire,water of diamond
#
# -- meteor storm, very powerful. Quest formula.
Object firery destruction
arch potion_generic
chance 0
ingred potion of black fire,water of diamond,water of ruby,water of sapphire,water of emerald
#
# -- s. fireball
Object firestorm
arch potion_generic
chance 12
ingred dust of ignition,3 booze,bottle of philosophical oil
#
# -- m. fireball
Object great firestorm
arch potion_generic
chance 4
ingred dust of conflagration,3 booze,bottle of philosophical oil
#
#
# -------------------
# Missile weapons
# -------------------
#
Object Slay Dragon
arch arrow
chance 3
trans 1
ingred arrow,dragon's claw
#
Object Slay Dragon
arch bolt
chance 4
trans 1
ingred bolt,dragon's claw
#
# -------------------
# Amulets
# -------------------
#
#Object Shielding
#arch amulet_lifesave
#chance 0
#ingred holy symbol,string,3 holy water,white rose
#